Thanks to Kiryu nudging Koshimizu in the right direction, Marina has no objections to hiring him, making it your first successful interview. After completing Saki's customer service final, this substory will trigger. He'll explain that how he really needs a necklace for his girlfriend, but they're all sold out, so he needs you to go get a fake one for him. For newcomers or for anyone wanting to get the absolute most out of Yakuza Kiwami I can't stress enough how essential spending those CPs wisely. You will see an exclamation mark (!) After he's done, talk to him again and he'll give you a little tutorial on the Pocket Circuit Racing minigame. Getting rich is easy, but everyone wants in on the action. If you complete "Stadium Jumper Strut" (Substory #58), you'll receive the Encounter Finder accessory which will mark his location on your map, making him easier to find. The purpose of this guide is to explain how to complete the 100 substories and ways to raise all of the friendship gauges found in Yakuza 0 in the best possible way. Approach her she will ask for your protection. becomes available after leaving The Grand when your objective is to meet Lee outside Majima's apartment. If you don't want to waste time looking for him, you can wait until you get the Encounter Finder accessory from "Miracle in Maharaja" (Substory #23) as this marks him on your map, although that substory can't be completed until Chapter 5. Beating him will end this substory. Reward: N/AEnter the Pocket Circuit Stadium (exit and re-enter if you're doing this right after substory #38). Starting Point: VincentPrerequisites: None. Reward: Sunshine (Slot Car Decal)Enter the Pocket Circuit Stadium (exit and re-enter if you're doing this right after substory #39) and you'll come across a scene. The time it takes to acquire these weapons and the chances you will receive them are affected by how much money you invest. Once you've done that, exit the building and then re-enter. The password is "Subotenuhigeukiro". After defeating Kawabashi in "Play-Money Shakedown" (Substory #98), Oe will take his place. Kazuyoshi-kun is one of the best racers and he challenges you to beat him. Majima Everywhere is a feature of Yakuza Kiwami that does pretty much exactly what you'd expect - it puts a little bit of Majima... well, everywhere. He challenges you to a dance-off, but unfortunately for you, Miracle is near perfect and it's literally impossible for you to win. The following substory becomes available after searching for weapons at The Dragon & Tiger Sotenbori and collecting the items found. I would highly recommend you pick the black box since the Encounter Finder makes it much easier to farm the Mr. Shakedown's (refer to Mr. Shakedown Takedown for more information). Starting Point: Shot Bar STIJLPrerequisites: None. You'll be approached by an employee, and once the conversation is over, the substory will end and you'll unlock her as a friend. Starting Point: Pocket Circuit StadiumPrerequisites: You need to fill the Pocket Circuit Fighter's friendship gauge to around 40% for this to occur. She tells Kiryu that she's wearing purple clothes and has short hair. The black box gives you a pair of Silent Shoes which reduces the range at which enemies can spot you. Accept the challenge and just beat him in a song (on any difficulty). You're given two choices, but it doesn't matter what you pick. You'll be taken to the Suzuki where he'll give you a Crystal, assuming you answered the questions correctly. Interact with the queue again and the old bag will cut in front of you, but this time with a friend. Once you get back to her, you'll learn that it wasn't a pizza she asked for, but a visa! Starting Point: ". will appear over Shellac, so head back inside for another scene. Approach him and Kiryu asks to come in and see Miracle, but he refuses and you get into a fight with him. The following substories become available after exiting The Dragon & Tiger Sotenbori when your objective is to head home. Now go back inside the toilet to find out that she where you'll find her reply. Starting Point: Maharaja KamurochoPrerequisites: You need to complete "Technique to Die For" (Substory #29) first. He thanks you, but before you're able to use the phone, some punks come over and knock Idozuka to the ground. Yes it's called the trouble finder. She's got another applicant lined up for you, so go ahead and begin the interview. Reward: Sprite Belt (Accessory), Kokoa Aisu's Gandhara VideoOn Sotenbori Street you should see a girl standing around (near Zuboraya). The girl is being harassed by some men who are attempting to kidnap her, so Majima steps in to fend them off. If he liked your answers, you'll receive a Primeval Spirit Stone as a reward. Beating her will end this substory. Majima decides to put a stop to this and her boyfriend will challenge you to a fight. Starting Point: Sugita BuildingPrerequisites: You need to complete at least five of Kiryu's substories. Reward: Fortune Teller (Advisor)Head down Senryo Avenue and you'll see two women standing by some stairs near the entrance to Pink Alley. After this conversation ends, you unlock him as a friend and the substory ends. Speak with Areshi and he'll test you. Starting Point: Tenkaichi AlleyPrerequisites: None. Enter the Sugita Building after defeating the Electronics King and the phone will ring. Other Yakuza 0 Guides: 100% Achievement Guide. Long story short, you find out the man she went to meet with wasn't her boyfriend but actually her dad! There are 100 substories for this game. Reward: N/AEnter SEGA HI-TECH LAND Sotenbori and play Space Harrier. Once inside, a Pocket Circuit Fighter will approach you. You can of course still invest money in order to speed the process up. on the map if you're zoomed in far enough. When the scene ends, so do does this substory. Upon arrival, Kiryu walks up to the girl who matches Mirei's description and asks if it's her. Reward: N/AEnter Komian and order one of the dishes. Once you've fulfilled the prerequisites, enter the Mach Bowl and speak to Emiri. After that, you'll bump into Ryuji who Majima encountered in a previous substory. He offers to forge one so that you keep quiet about his illegal activities. Become Eivor, a mighty Viking raider and lead your clan from the harsh shores of Norway... Write your own epic odyssey and become a legendary Spartan hero. You'll come across the previous two applicants who are threatening a dog. After the scene, the substory ends. After the conversation, walk a short distance away (such as The Dragon & Tiger for example) and head back. Refer to the list in substory #25's description to see all of the choices that lead to the announcer reading them out. He wants you to train with him and he'll offer you some choices depending on what abilities you have unlocked. Reward: N/AHead over to Tenkaichi Alley and you'll see a boy standing around. Reward: N/AAfter fulfilling the prerequisites above, enter the Pocket Circuit Stadium to see an event where Kiryu and Fighter are standing over the track (you may need to exit and re-enter). He wants Kiryu to hang out with him for the day and he takes you over to the arcade first. Reward: Candy (Recovery Item), Etsuko (Hostess)On Sotenbori Street you'll see a queue at the takoyaki stand. Go near her to trigger an event. Afterwards, you'll have to go back to where you fought Ryuki (near Magutako) to help him out with the kids looking for revenge. Majima steps in to defend her, and after defeating him, she decides to "reward" you with a kiss. The two of you will go get some drinks at the bar, but Daigo gets upset and leaves. After talking wither her, the real tax inspector shows up where she reveals that she wants your help to bust the business next door to yours. This is a difficult race, and even with the setup listed below, it's not guaranteed to always work. Starting Point: Hoganji YokochoPrerequisites: None. You get the trouble finder with Kiryu after a miracle johnson sidequest where you escort him down the street fighting off zombies. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Ai's special training. Starting Point: Ashitaba ParkPrerequisites: None. s become available after the sequence at Tojo Clan Headquarters when your objective is to head over to Little Asia. Then a hooligan will approach the merchant which is when it becomes clear that the mushrooms he's selling aren't of the illegal kind. It seems someone didn't appreciate Majima's singing and he will start a fight with you. After you successfully win over Maria in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. After this, head back inside Shellac and the bartender tells Kiryu that the last time he saw Kasuga was when you two were drinking together, which makes Kiryu feel uneasy. Go over there and you'll see a robed woman with a crystal ball. You'll have to give her some advice. The choices you made will determine how successful the shoot goes. She tells you that she's wearing red clothes and has her hair up, but when Kiryu arrives at the meetup spot, he will spot two girls matching that description. Starting Point: The Dragon & Tiger SotenboriPrerequisites: None. Starting Point: Taihei BoulevardPrerequisites: You need to complete "The Show Must Go On" (Substory #9) first. Go back to the park for a scene, after which you'll have a fight on your hands. Starting Point: Pocket Circuit StadiumPrerequisites: You need to complete "The Rockey Road of Romance" (Substory #37) first. You'll be interrupted by some street punks, and after defeating them, accept Ayu's request to let her practice S&M with you. Simon says that he underestimated you and didn't expect you to make it this far. After Koshimizu leaves, Kiryu notices that he forgot his bag and head out to find him. I would recommend this setup: Spiked Tires, Balanced Frame, High Torque Motor 2.0, Balanced Gears, High Speed Battery, and the Side Stabilizer. After this, the substory will end. ALL RIGHTS RESERVED. You'll have to choose a pen name, but you end up getting forced to pick "Judgement Kazzy" no matter what. This ends the substory and allows you to do training with Kamoji. Accept her request and you'll have to meet with her dad in a restaurant. Prove her wrong by beating her and this will end the substory. They are the toughest fights in the game, so make sure you come prepared. You can try as many times as you need to. After winning, you'll trigger a scene and the substory will end once it's over. This ends the substory. Sachiko is the girl with long black hair, wearing a blue scarf. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Yuki's special training. Head on back to Pink Alley once again and you'll see Kasuga on the floor. The Trouble Finder is found for Kiryu by completing substory related to his Real Estate business, and it unlocks in Chapter 5. The first one you need to catch is Chestnut the Squirrel (Red). Accept her request and just a short walk away near the top of Ashitaba Park you'll see the two people in white you saw earlier. After the dance, MJ will once again ask you to pick the black or white box as your reward. For every option you pick, she asks her own question in return. Starting Point: Tokyo PierPrerequisites: None. He tells you that his dream is to cross the bridge without getting beaten up, and he wants you to help make this a reality Accept his request, and after the conversation, you'll have to escort him across the bridge.This can be rather tricky on the harder difficulties. The following substories become available after returning home when it has become daytime. How to Win Claw Machine Toys. This ends the substory. He has his own set of substories for you to find and complete. Which is OK! The chef has been in a car accident and she's with the task of cooking up a meal for some customers. Reward: N/AGo towards the taxi when on Bunzaemon Outdoor Mall and you should spot a man in his underwear hiding behind a pillar (opposite where the bikes are). Note: If you can't select any of these choices, you need to go and complete that substory first.Once you've done that, exit the building and then re-enter. Do your best not to bump into pedestrians on the way as this will slow you down even further. The answers you gave her earlier will affect the outcome. Reward: Broken M1985 (Weapon), Li Leung (Security Guard)Enter the Kamuro Shopping Area and head south along the main path. That substory is available a little further on in this chapter, so don't worry too much about doing this right now. Choose your response then enter and exit the karaoke bar again. There are will be three waves of enemies you need to defeat when under the effects of different drugs. Two women standing near the entrance to the alley, Marina wandering around outside, and two more women standing next to the vending machine. Reward: Golem Tiger (Slot Car), Slick Tires (Slot Car Part), Red Blaze (Slot Car Decal), Power Motor (Slot Car Part), Balanced Frame (Slot Car Part), Regular Gears (Slot Car Part), Regular Battery (Slot Car Part)Head down Shichifuku Street West and you should see a woman standing outside a building just next to Children's Park. Starting Point: Sugita BuildingPrerequisites: You need to complete "Help Wanted! After the fight, Taiyo asks for you some advice on taxation policy. This telephone club substory is tied to three of the girls (Asakura, Sakurako, and Sakurai), so upon winning any one of them over in the minigame (refer to  Call Me for more information), you will trigger this substory. Reward: N/AJust outside SEGA HI-TECH LAND on Sotenbori Street East, you'll see a girl standing around. Check  Mr. Shakedown Takedown for some tips on how to beat him. After that's over, reload the area by entering and exiting a building (or just go far enough away), then go to the entrance of Theater Avenue (just across the street from where the two men were) and you'll see Kato from substory #9. Audio Fix and Secret Options. This concludes Kiryu's dancing-related substories. Choosing incorrectly will mean you have to re-do the minigame with her. The poster describes some drug test work that Majima can volunteer for which offers a large cash reward. Refer to, Initially, you raise the Doll Girl's relationship gauge by giving her specific items from the UFO Catcher machine. Reward:  Silent Shoes (Accessory) or Baseball Shirt (Armour), Spining (Manager)Head to the Dream Machine on the far left of Taihei Boulevard and you'll overhear a conversation between two men who are discussing how the pop star Miracle is coming to town. Starting Point: Shichifuku StreetPrerequisites: None. You'll see that a crowd has gathered around the performer. Reward: Primeval Spirit Stone (Accessory)Just outside the temple, you should see a group of guys standing around. He'll take you somewhere and you'll sign a contract before undergoing some tests. Doing so will end the substory.I would recommend this setup: Super Slim Tires, Super Metal Frame, High Torque Motor 2.0, Godspeed Gears Plus, High Capacity Battery, Heavy Suspension, and the Bumper Plate. After completing substory #16, enter the Sugita Building (exit first if you're doing this right after) and talk to Marina. Reward: Calming Towel (Accessory), Rina Ito's Gandhara VideoGo to the toilets in Ashitaba Park and you'll be given the option to go inside. Check below for some answers that lead to the best outcome. By doing this, it's revealed that the woman was lying all along, after which Kiryu dismisses the woman. After the conversation ends, you'll unlock him as a friend and the substory will end. When you speak to the right girl, you'll need to make some dialogue choices, but it doesn't matter what you say, so pick whatever you like. Reward: DRAG-ON (Slot Car), Boost Gears (Slot Car Part)Speak to Mika inside the Pocket Circuit Stadium and she challenges you to a race. This ends the substory. This also unlocks Kitajima as a friend. After this, head over to Ashitaba Park. She tells you that she's wearing blue clothes and has short hair. It doesn't matter if it's solo, against the staff, or the number of frames you choose. And that substory you mention abour Kiryu escorting Miracle Johnson down the street doesn't give you encounter finder/trouble finder for completing it. Then you'll be asked a series of questions. He'll start talking with you, and once the conversation is over, the substory ends and you'll unlock him as a friend. Once the conversation is over, leave the bar and exit The Champion District. Later in the conversation, you're given a choice, but it doesn't matter how you respond to this. Starting Point: Children's ParkPrerequisites: You need to complete "I am Kazuma-kun" (Substory #36) first. This ends the substory. After the scene, the substory will end. I would recommend using the Slugger battle style here because it handles multiple enemies well. Speak with Iori and choose "Call Her Iori". He thanks you and runs off again. If you sold the weapon or for some reason don't have it anymore, you can purchase another one from Long Hua. For information regarding the other trophies in the game, refer to the main trophy guide linked below. Reward: Kamoji (Rush Ability Master)As you approach Shichifuku Parking Lot (on Shichifuku Street East), you'll be stopped by Kamoji who will explain how his challenges work. It doesn't matter how much you score. You'll complete the substory once it's over and you'll also unlock him as a friend. Simon requests that you bring him a Sakura Storm. You'll have a fight with her pimp, and after the scene, the substory will end. Interact with the desk for a scene where the announcer reads out Kiryu's story and then the substory ends. Come to his rescue and you'll finish this substory. You raise Kyoko's friendship gauge each time you play Space Harrier. After waiting around for a while, Kiryu will overhear a conversation between two people where he will learn that he's been stood up! After the scene, the substory ends. You need to escort Miracle down the street as he's being attacked by zombies. Refer to. You'll be given three attempts at the UFO Catcher to get a prize. This ends the substory. No matter what you choose, the outcome doesn't change. En.wikipedia.org Yakuza Kiwami is an action-adventure video game developed by Sega.It is a remake of Yakuza, the first game in the Yakuza series, originally released on Sony's PlayStation 2. When equipped, this accessory will mark enemies on the map including the Mr. Shakedown's. This will trigger a scene where Majima notices a man using a shoulder bag phone who offers you a chance at giving it a try. Majima and Youda are worried about Yuki being conned, so they tail her to make sure the man she's meeting with is an upstanding gentleman. What's a Zap Gun and How Do I Get One? After you have completed substory #60, interact with the table in the office to write another postcard. This also unlocks training with Areshi. Starting Point: Pocket Circuit StadiumPrerequisites: You need to complete "Suspicion of Perversion" (Substory #39) first. You can collect them simply by beating up guys on the street, interacting with NPC's, eating at restaurents, spending money, playing minigames and pretty much every other interaction with the game. That substory is available a little further on in this chapter, so don't worry too much about doing this right now. Check below for the best answers. Talk to him and he'll offer Kiryu some mushrooms which he then declines. You need to defeat him to finish this substory. They tell you to go challenge Ogita, the best dancer in Kamurocho. Refer to  Say You Wanna Dance for some tips.When you've won, you'll see a scene and you're asked if you like dancing or not. Starting Point: Poppo Tenkaichi St.Prerequisites: None. Starting Point: Taihei BoulevardPrerequisites: You need to complete "Miracle on Tenkaichi Street" (Substory #12) first. Look below for some answers that lead to the best conclusion. You will obtain this weapon as a reward for completing "The Man with the Stranger's Face" (Majima's Substory #53). Yakuza 3 (PS3) Cheats. She describes what Sachiko looks like, so now you'll have to go over to the Hotel District and do your best to find her using the information you've been given. On '' ( substory # 66 and left Maharaja Sotenbori just came from 'll get the wo! Again when he asks Kiryu to be his bodyguard in exchange for some answers that lead to boyfriend... 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